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1. Announcement:Skill Queue Issues - 2017/06/09 - in EVE General Discussion [original thread]
Mr Epeen wrote: Raging Beaver wrote: Will there be any consequences to the people that profited off ghost training? That could be anyone who let their Omega lapse and didn't log in to immediately stop the queue. That's potentially a whole l...
- by Raging Beaver - at 2017.06.09 12:45:00
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2. Announcement:Skill Queue Issues - 2017/06/09 - in EVE General Discussion [original thread]
Will there be any consequences to the people that profited off ghost training?
- by Raging Beaver - at 2017.06.09 11:23:14
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3. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
TrouserDeagle wrote: giving anchored bubbles a duration of a couple of hours would be good, and would be much easier than thinking up a clever way to stop people spamming 100 of them Sounds good. Make the anchorable bubbles cheaper and small...
- by Raging Beaver - at 2016.07.01 13:00:08
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4. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Introducing a hard cap doesn't seem like a good solution (if anything, it seems a bit lazy). As I presume, the main objective of this change would be to get rid of the gatecamping Fortizars, maybe disallow anchoring bubbles within - say, 100km of ...
- by Raging Beaver - at 2016.07.01 12:28:51
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5. Sticky:Dev Blog: Two-Factor Authenticaion... finally! - in EVE Information Portal [original thread]
I happily enabled the feature on all accounts like 2 hours ago. Found out that I need to re-enter the authenticator code when logging different accounts in through the launcher despite the "Remember..." option being selected. The way I want this ...
- by Raging Beaver - at 2015.04.28 23:23:26
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6. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Please fix the displayed drone DPS (or at least make it so that whan a number is displayed, you actually can see which drones are taken into account in the calculation). Please give us the ability to rearrange the already fitted modules with spec...
- by Raging Beaver - at 2015.01.05 23:57:04
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7. Announcement:Rhea Issues - in EVE Information Portal [original thread]
Not sure if somebody noticed this earlier, but the modules (buttons) are not visible through the transparent windows. Everything else is.
- by Raging Beaver - at 2014.12.09 17:43:19
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8. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Demotress wrote: While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not. Well, it could be because we are right about...
- by Raging Beaver - at 2014.02.06 15:17:00
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9. Announcement:EVE Online: Rubicon 1.1 Issues Thread - in EVE Information Portal [original thread]
Not sure if intended but extending the expedition/escalation time doesn't work, you get 24 hours and that's it.
- by Raging Beaver - at 2014.01.29 09:05:00
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10. Announcement:Unscheduled Downtime Extension - 19/01/2014 - in EVE General Discussion [original thread]
Well, It's not like I'm in any hurry to log in after all the "fun" I had during the yesterday's epic "fight" (although I'm not sure if "fight" is an appropriate word).
- by Raging Beaver - at 2014.01.19 11:58:00
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11. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Anyways you guys can toy around with these specs and let me know what we missed You missed the battleship...
- by Raging Beaver - at 2013.10.03 12:51:00
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12. EVE LAUNCHER PATCH ISSUE - "The server you are connecting to doesn't ha... - in Issues, Workarounds & Localization [original thread]
Zentiu wrote: It would appear that running bin/Evefile.exe as an administrator works for some people. Can confirm that this works for me. Well it doesn't for me, repair.exe doesn't download the repair file, after starting the client throug...
- by Raging Beaver - at 2013.09.11 17:49:00
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13. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make standings randomize upon every login.
- by Raging Beaver - at 2013.08.27 15:24:00
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14. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Making outposts destructible.
- by Raging Beaver - at 2013.08.27 14:07:00
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15. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Sollis Vynneve wrote: ogb evening the gap between lower sp toons and higher sp toons. Yes, or they make the gap much bigger if the other side has them. Apart from this, I don't think this was the main aim of boosters and - of course - on-gri...
- by Raging Beaver - at 2013.08.04 17:31:00
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16. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Blacksworth wrote: How about null sec claim war`s ? where da booster gonna be? i tell u where! in primary ))))) And you think nobody is aware of this? How about reading the thread thoroughly?... This is precisely the point and please, lear...
- by Raging Beaver - at 2013.08.04 17:05:00
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17. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
My Forum Alt wrote: just a reminder of an idea how to force link ships on grid: https://forums.eveonline.com/default.aspx?g=posts&t=245209&find=unread Very cruel idea...I like it!
- by Raging Beaver - at 2013.08.02 10:20:00
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18. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
NaK'Lin wrote: It does pay off, doesn't it? all that time spent to train and max 4 different T3s and 4 different command ships, while two of each could have been enough. hooray for wasted SP that i'll (a) never recover and (b) will now be worth...
- by Raging Beaver - at 2013.08.02 10:16:00
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19. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
The whole idea is very nice but I think the overall bonuses of the combat links should be nerfed much more. In my perfect eve there are no combat links at all, but as this would cause a rage of epic proportions I understand it won't happen (or may...
- by Raging Beaver - at 2013.08.01 22:33:00
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20. Sticky:Contest: Predict the ATXI Winners! - in EVE Alliance Tournament Discussion [original thread]
1. HYDRA RELOADED 2. Verge of Collapse 3. DarkSide.
- by Raging Beaver - at 2013.07.20 13:47:00
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